Act 3 - First Retriever - Padded Armor/Shirt. Option 1 Bugged. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Relics built through 'manage crusade affairs' - Pathfinder: WotR On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. Each hit any of these weapons deals additional 3d6 unholy damage. The framerate dropped significantly in big cities (one made of spinning floating islands in. All Traits in Pathfinder Wrath of the Righteous. The wear also gains a +1 insight bonus to attack rolls against outsiders. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Option 2 +2 enhancement bonus to charisma. A successful saving throw negates the blindness and halves the damage. Also has an option to disable au Ancient Elvish Texts. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. This item will only be visible in searches to you, your friends, and admins. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. Wrath of the Righteous - PathfinderWiki Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. The effects of multiple applications of this ability do not stack. If you believe your item has been removed by mistake, please contact, This item is incompatible with Pathfinder: Wrath of the Righteous - Enhanced Edition. Great guide, thank you so much for bringing light to this fantastic game. More Relic Info - Nexus Mods :: Pathfinder: Wrath of The Righteous Effects dont stack. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 1 +2 enhancement bonus to constitution. Unsure if this will come out as a club or not.). Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. All Restored Crusader Relics in Pathfinder Wrath of the Righteous Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. I couldnt find the source for this relic, if you know then please let me know. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 1 Bugged. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. Option 1 -5 penalty to mobility skill checks, electricity resistance 30. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage. Bardiche/Heavy Pick (both options come with same enchantments), Club/Flail (same affects across both weapons), Mask (These take up the helmet slot rather than the eye slot, despite it being a mask. Option 2 +2 enhancement bonus to strength. In the west room, loot Ultimate Predator; in the east room, loot Elven Notes and Belt of Incredible Dexterity +4. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Wrath of the Righteous lets you choose between realtime-with-pause and turn-based combat, and you can switch between the two by pressing T. If you prefer the precision of turn-based but would. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. It should be noted that some of the relics arent rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. You need to sign in or create an account to do that. Option 2 These glasses are made of very thick crystal. Has same description as the original relic item, no idea what it does if anything. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Inside, interact with the statue, which will make Kyado very nervous.. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Option 2 +2, speed, can never become flat footed. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. Option 1 The owner can activate this item once per day. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. They also gain a +2 circumstance bonus on attack rolls against this target. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. N/A. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. All critical hits against this creature deal additional 3d6 piercing damage. restore a variety of relics and more. Option 2 +2 enhancement bonus to strength. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Option 2 +2 enhancement bonus to charisma. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. Ch. All rights reserved. Option 2 +2, this weapon glows with an invisible flame. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Huge or Gargantuan size. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. To obtain it I had to add the relic to my inventory through toybox. This effect stacks up to 3 times and persists for 1d4 rounds. You become immune to fire damage, but gain weakness to cold and holy damage. Each round it tries to pass a will saving throw (DC 20) against the effect, if the save was successful the damage is halved. The enemy starts doubting that violence is the answer and thus will suffer -1d4 penalty on attack rolls for one round. r/Pathfinder_Kingmaker on Reddit: I went through all the relic Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! Pathfinder Wrath of the Righteous Relics Copy of Sheet1 Soulshear Glaive,+3, Adamantine,+2 daily uses of lay on hands, fervor and channel energy. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Regardless of what you do, you'll get access to the relics (passing the checks will mean a bit of extra XP though). Option 1 +5, made of crystals and can be worn by a druid. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. If you are hit, this bonus resets. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Option 2 This item grants its wielder the ability to deal 10d10 sonic damage as a standard action to a single target three times per day. This effect lasts 1d3 rounds. Wrath of the Righteous is the thirteenth campaign to grace the pages of the Pathfinder Adventure Path series, and ran from August 2013 through to January 2014. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. Multiple applications of this effect dont stack. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. I assume they correspond to the order Ive listed the options, but not entirely sure. Pathfinder: Wrath of the Righteous review | PC Gamer Pathfinder: Wrath of the Righteous Unique Items & Locations Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM.
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